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Play And the remarkable thing is that the gameplay in each episode feels different. Look out the window of a bus, and you catch a glimpse of someone you’ll play as later (or already have played as). My playthrough had me see the demise of two people only to have another arc 30 minutes later wonder where these bloodstains came from. This could be a nightmare of different timelines and cheesy tie-ins, but Telltale finds a good balance. One starts two days into the outbreak and another 220, but most contain a thread linking them to the other stories. From a breezy bulletin board littered with missing posters, you can tackle the five tales in any order. It’s a brilliant move that works, even if the super-speed didn’t leave me in love with anyone like it did when spending 10 hours with Lee and Clem. That means that each time you start a section, Telltale immediately starts bonding you to a character just so the horrible thing he or she is about to go through makes an impact. The entire episode - all five stories - took me just an hour and 20 minutes to see.
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That’s the thing about 400 Days: it’s concentrated Walking Dead. Maybe Vince is a jerk in your game, but I’m making him be honest and own up to his mistakes. Your character starts talking to someone, and you have to choose what they say, which influences how that person views your character.
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Of course, all this is built around the choice system we know from The Walking Dead: The Game Season 1. And anybody who plays “Would You Rather” in a zombie apocalypse is immediately cool.
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Shel’s just trying to be a good sister, but when that conflicts with being a good survivor, what do you do? You’d think you could hate Vince the convict, but his motivations of family make him human. What’s amazing about The Walking Dead: 400 Days is how quickly - and how differently - developer Telltale Games has you start caring about the folks here. Here, we play as five different characters through five different stories, each of which take place somewhere within a span of 400 days wrapped around a Georgia truck stop. If you have a keen eye, you’ll see a familiar face or two, but this isn’t picking up where Episode 5 left off (even though it is reading your Season 1 save). 400 Days is a $4.99 bridge between Season 1 and Season 2 of The Walking Dead: The Game.
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